knuckle
a warrior assassin hybrid that specializes in close combat using heavy gauntlets for weapons.
its max weapon dmg would be 11-29 blunt dmg.
attack every 1 second
armor half of hand armor
AL 80
head armor would be like a plated or spiked headband.
energy would be equivalent of paragon energy levels.
its attributes would be
-Fist Mastery- For every level in this category fist weapons become more potent. skills based in this attribute become more powerful with increased levels.
-spiked fist: Target Foe is dealt +5-25 dmg. if foe is knocked down, foe starts bleeding for 3-10 seconds.
5 energy, no cast time, 20 second cooldown
-heavy blow: Target foe is dealt +10-30 dmg and is knocked down.
6 adrenaline, no cast time
-triple jab: Target foe is struck three times for +2-10 dmg each jab.
10 adrenaline, no cast time,
-Balthazar's judgment: *ELITE* Deals +10-40 holy dmg to target. If foe is casting a spell, foe is interrupted and dealt another 5-20 dmg.
10 energy, no cast time, 45 second cooldown
-fist smash- Target foe is dealt +2-18 dmg. foe suffers twice damage if knocked down.
4 adrenaline, no cast time
-weakening smash- target foe is weakened for 2-10 seconds
6 adrenaline, no cast time
-infuriating fist- if attack hits foe is set on fire for 1-4 seconds.
5 energy, no cast time, 30 second cooldown
-explosive fist- target foe and all adjacent foes are struck for 10-20 fire damage.
5 energy, no cast time, 20 second cooldown
-Berserk*PRIMARY*- For every 3 levels in this the knuckle gets +1 points of adrenal when he/she attacks. Skills based in this attribute become more powerful with increased levels.
-Berserker's Rage- You receive 1-3 adrenaline for every enemy within shouting range.
10 energy, no cast time, 35 second cooldown
-Balthazars Fury*ELITE*- Target foe is knocked down and all adrenaline attacks are fully charged for 2-7 seconds. Skill is disabled for 50-120 seconds.
15 energy, 2 seconds cast time, 45 second cooldown
-"WAR!"- every party member in range is healed 20-100 health and attacks 10-33% percent faster.
10 adrenaline, no cast time
-"Fight on!"- all warriors in party are healed 10-75 health and receive double adrenaline on hit for 3-9 seconds.
10 energy, no cast time, 45 second cooldown
-Immunity- For every 2 levels in this the knuckle gets +3% spell immunity. skills based in this attribute become more powerful with increased levels.
-Melandru's Shield*ELITE*- for 3-10 seconds all party members within shouting distance are immune to conditions and recieve 10-15% spell resistance.
20 energy, 5 second cast time, 2 minute cooldown
-Shield of Rage- receive 5-20% spell immunity and 10-25% piercing damage resistance for 10 seconds.
5 energy, 2 second cast time, 45 second cooldown
-Flame shield signet- recieve 5-20% fire immunity for 3-10 seconds.
2 cast time, 30 second cooldown
-Frost shield signet- receive 5-20% water immunity for 3-10 seconds.
2 cast time, 30 second cooldown
-Lightning shield signet- receive 5-20% wind immunity for 3-10 seconds.
2 cast time, 30 second cooldown
-Earth shield signet- receive 5-20% earth immunity for 3-10 seconds.
2 cast time, 30 second cooldown
-Lust- For every level in this attribute the knuckle gains +2% speed when attacking foes. Skills based in this attribute become more powerful with increased levels.
-"To Battle!"-All party members within range get 10-25% speed increase for 4-8 seconds.
5 energy, no cast time, 25 second cooldown.
-"To Arms!"- All party members within range attack 10-25% faster and move 33% faster.
5 energy, no cast time, 25 second cooldown.
-"Attack Brethren!"*ELITE*- All party members deal 5-40% more damage with normal attacks and attack 10-25% faster.
**-"WAAAGH!"- all adjacent enemies lose all energy and health, receive 60% death penalty, lose 2 platinum and their computers hacked?!?!?!
50 adrenaline!?!?!, no cast time, 200 minute cooldown!?!?!
**note that this is just a random fake skill, not ever considered to be an actual skill.
Would have heavy plated armor that gave either
+20 armor vs. phys damage
+20 armor vs. elemental damage
-4 phys damage received
hand armor would be cloth or leather under gloves to give half hand armor(other half would be used on the fist weapons)
armor would be crafted out of iron ingots, steel ingots, leather squares, tanned hide, scales, clothe, or chitin.
fist weapon would be crafted from iron and steel ingots, and sometimes chitin.
the basic salvage of this weapon would be iron ingots and chitin, expert would be steel ingots.
Last edited by kingofrandom; Dec 25, 2006 at 11:53 PM // 23:53..
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